Weapon Guide

These values come from the shipped gameplay constants. Firing a weapon emits local public-safe telemetry without storing secrets or private player data.

Gauntlet

melee / none

active
Damage
50
Cooldown
400ms
Range
2
Start Ammo
unlimited

Machine Gun

hitscan / bullets

active
Damage
7
Cooldown
100ms
Range
100
Start Ammo
100

Shotgun

hitscan / shells

active
Damage
10
Cooldown
1000ms
Range
100
Start Ammo
10

Rocket Launcher

projectile / rockets

active
Damage
100
Cooldown
800ms
Range
projectile
Start Ammo
5

Railgun

hitscan / slugs

active
Damage
80
Cooldown
1500ms
Range
100
Start Ammo
10

Lightning Gun

beam / cells

active
Damage
8
Cooldown
50ms
Range
12
Start Ammo
100

Plasma Gun

projectile / plasma

active
Damage
20
Cooldown
100ms
Range
projectile
Start Ammo
50