Gauntlet
melee / none
- Damage
- 50
- Cooldown
- 400ms
- Range
- 2
- Start Ammo
- unlimited
These values come from the shipped gameplay constants. Firing a weapon emits local public-safe telemetry without storing secrets or private player data.
melee / none
hitscan / bullets
hitscan / shells
projectile / rockets
hitscan / slugs
beam / cells
projectile / plasma