Weapon Guide
These values come from the shipped gameplay constants. Firing a weapon emits local public-safe telemetry without storing secrets or private player data.
- Damage
- 50
- Cooldown
- 400ms
- Range
- 2
- Start Ammo
- unlimited
Khopesh Blade
melee / none
active- Damage
- 62
- Cooldown
- 520ms
- Range
- 2.7
- Start Ammo
- unlimited
- Damage
- 44
- Cooldown
- 360ms
- Range
- 3.4
- Start Ammo
- unlimited
Machine Gun
hitscan / bullets
active- Damage
- 7
- Cooldown
- 100ms
- Range
- 100
- Start Ammo
- 100
- Damage
- 10
- Cooldown
- 1000ms
- Range
- 100
- Start Ammo
- 10
Rocket Launcher
projectile / rockets
active- Damage
- 100
- Cooldown
- 800ms
- Range
- projectile
- Start Ammo
- 5
- Damage
- 80
- Cooldown
- 1500ms
- Range
- 100
- Start Ammo
- 10
Citadel Sniper
hitscan / slugs
active- Damage
- 105
- Cooldown
- 1250ms
- Range
- 220
- Start Ammo
- 8
Arc Grenade
projectile / grenades
active- Damage
- 92
- Cooldown
- 850ms
- Range
- projectile
- Start Ammo
- 6
Lightning Gun
beam / cells
active- Damage
- 8
- Cooldown
- 50ms
- Range
- 12
- Start Ammo
- 100
Plasma Gun
projectile / plasma
active- Damage
- 20
- Cooldown
- 100ms
- Range
- projectile
- Start Ammo
- 50