Frequently Asked Questions

Everything you need to know about QuakeCraft.

What is QuakeCraft?
QuakeCraft is a free browser-first voxel arena FPS with original Blocklands art, elemental masked champions, bots, breakable cover, and shareable multiplayer rooms. It runs with WebGL and requires no game download.
Is QuakeCraft free to play?
Yes, QuakeCraft is completely free. There are no paywalls, subscriptions, or in-app purchases.
What are the system requirements?
Any modern web browser with WebGL support (Chrome, Firefox, Safari, Edge). A keyboard and mouse are recommended for the best experience. No special hardware is needed.
What game modes are available?
QuakeCraft ships Free For All, Duel, Team Deathmatch, Capture The Flag, Battle Royale, and Battle Royale CTF. BR modes provide three respawn tokens and spectating; BR CTF grants a token per capture and converts to a deathmatch finale after three total captures.
What weapons are in the game?
There are eleven weapons: Gauntlet, Khopesh Blade, Sun Staff, Machine Gun, Shotgun, Rocket Launcher, Railgun, Citadel Sniper, Arc Grenade, Lightning Gun, and Plasma Gun. Magazine weapons reload with R, the sniper supports aiming, all weapons fire while airborne, and melee is available immediately on every map.
Can I play on mobile?
Yes. QuakeCraft has independent held dual sticks, continuous turning, fire, jump, weapon slots, and crouch controls. Movement remains active while crouching, and landscape mode exposes the full layout.
Are there AI bots?
Yes. QuakeCraft bots navigate each map, fight humans and rival bots, pursue with dedicated hunter roles, recover when stuck, keep real frag/death state, and improve through capped map-specific learning stored only in the current browser.
Does QuakeCraft have a leaderboard?
Yes, but it is intentionally truthful: leaderboard rows are derived from real recorded match results only. When no durable backend or match records exist, the page shows an honest empty/degraded state instead of fake players.
What technology powers QuakeCraft?
QuakeCraft is built with Next.js, React Three Fiber, Rapier physics, Zustand, Redis-backed multiplayer room state, and procedural Web Audio.
Does QuakeCraft have an API?
Yes. QuakeCraft provides public-safe REST APIs for servers, maps, modes, weapons, stats, leaderboard reads, match history reads, discovery files, and MCP introspection. Protected platform write actions use PLATPHORM_API_KEY.
How is QuakeCraft integrated with the PlatPhormNews network?
QuakeCraft exposes the shared PlatPhormNews health, discovery, trust, trace, API, and MCP surfaces while remaining a playable game. Its public topology is visible through the root network graph and base sitemap index.
What is the Claws integration?
Claws is a PlatPhormNews integration target for future protected remediation/report workflows. Quake exposes honest report payloads and discovery metadata; it does not pretend a protected Claws job ran unless one actually did.