Mode Browser

Quake separates playable public/browser modes from future server-authoritative team modes. Degraded modes stay discoverable without pretending to be live multiplayer.

Free For All

Public browser sessions and local bot matches use FFA scoring.

playable

Player model: session

Duel

Duel uses the same local/session arena loop with a smaller player cap.

playable

Player model: session

Server-authoritative duel ranking is not enabled until protected match recording is backed by durable persistence.

Team Deathmatch

Team Deathmatch metadata is exposed for server discovery and future rooms.

degraded

Player model: future-server-authoritative

Team spawn, team score, and server-authoritative team validation are not complete in Phase 2.

Capture The Flag

Capture The Flag is playable locally with live flags, capture scoring, and fortified team bases.

playable

Player model: session

Shared-room CTF synchronization is still browser-local until server-authoritative objective state ships.

Battle Royale

Battle Royale gives every fighter three respawns, bounded temporary alliances, and spectator state after elimination.

playable

Player model: session

Competitive ranking remains degraded until movement, damage, and elimination are server-authoritative.

Battle Royale CTF

Battle Royale CTF awards a respawn for each flag capture and converts to a final deathmatch after three total captures.

playable

Player model: session

Objective and alliance event sync is active, while durable ranked outcomes still require server authority.